What isn't a slouch either are the many control options available on the Switch version. Recently, the game got an update to make this version the one to play. When Muse Dash initially came out on Switch, you couldn't manually activate Fever Mode. For example, if you are playing in Buro's schoolgirl outfit, you become invincible during that time frame. By maxing it out, the Fever Meter gives you status effects depending on the character and costume you play with. The huge combos will not only net you a big score, but also increase the Fever Meter. On the flipside, I felt thoroughly rewarded for staying in the zone as long as I possibly could. You can only make a small number of mistakes before your run goes up in smoke. For every mistake that you make, you will lose health, which is very costly. What I find grand about Muse Dash is the game's initial challenge. That being said, the game doesn't leave you completely in the dark as long notes and normal pick-ups are still clearly indicated. This creates a unique challenge that I really enjoy. The enemies come in, and you have to assume where to go. This might sound straightforward, but you quickly find out that most notes aren't color coded. The enemy and obstacle placement is layered over a music track, which is what makes the whole thing tick. Muse Dash, developed by PeroPeroGames, sees players jumping and slashing at anything that comes their way. So when another game comes around, my first question is always this: what does it add to the landscape? Muse Dash immediately answers that questions without hesitation. From the crazy antics of VOEZ to the more traditional workings of SUPERBEAT XONiC EX, the selection has been great. Rhythm games are my bread and butter, which has been a blessing for me on Nintendo Switch.
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