![]() Not only does this not make much sense for their awful strategy, it also flies in the face of Blazkowicz’s face being infamous due to his prior exploits. Every single time, they ignore our protagonist. The same asylum, of course, that Nazi soldiers enter hundreds of times to collect mental patients for likely experimentation and extermination. This puts our hulking protagonist in an asylum for fourteen years. Shortly after the game begins, Blazkowicz escapes a failed assassination attempt on Nazi leadership with a few shards of metal in his head. As the Third Reich is portrayed a technologically advanced society that has enslaved the world, it’s hard to imagine the fourteen years that separate The New Order’s prelude from the first act would have gone as they did. Things come and go with little consequence, scenes replay without cadence, characters interact and forget about each other almost immediately. Sadly, the inverse can be said of the game’s plot. ![]() Instead of relying on props to define levels, MachineGames builds a zeitgeist with architecture. This is even more clear in level designs with curves, turns, secret passageways, shortcuts, stairs, and all matter of ornate detail largely missing from modern FPS titles. One message is clear: Wolfenstein is back to its roots. Supernatural elements that dotted the games post- 3D and pre -New Order are largely missing on the enemy side, replaced with a simple mix of Nazis and robots. Blazkowicz is again the hulking blonde brute from Wolfenstein 3D, eschewing the more subdued designs from the last decade. Reaction was muted, if not skeptical.Īs soon as the game loads, those two words flash upon the screen. The New Order was meant as a follow-up to Raven’s Wolfenstein (2009), relied on the not-so-profitable alternate history story mechanic, and featured a lack of multiplayer modes. From the very beginning, the game had a big hill to climb. Then came MachineGames’ Wolfenstein: The New Order. It seemed as if the world was unable to capitalize on the lucrative and safe Killing Nazis genre. Expansions to Wolfenstein 3D are largely forgotten, the more modern effort by well-regarded FPS studio Raven Software was aggressively mediocre. So why, with a title so seminal and crucial to the modern state of games, has Wolfenstein been such a mixed bag? Outside of 2001’s Return to Castle Wolfenstein and its expansion Enemy Territory being fondly remembered for their well-balanced online play, none of the other entries in the franchise have seen the same success. ![]() A climactic fight against Adolf Hitler to cap the game proved memorable–as anyone who finished the three episodes can remember the Fuhrer melting into a pile of viscera. Indeed, the foundations of the genre were built into a winding series of tunnels and bunkers owned by history’s greatest villain. Unlike its decade-prior predecessor, Wolfenstein 3D had lasting influence in that it established the rules of what a first person shooter was to be. Twenty-two years ago, Wolfenstein 3D kicked off its historic campaign with those two words. ![]()
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